Meurtre au Manoir

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Description
An Immersive narrative Investigative game based on an LLM.
Year
2025
Skills

Python

Video Game about a Murder Mystery Through Structured Investigations, Real-Time Transcriptions, and Immersive Clue Gathering.

To deliver a fluid and immersive murder mystery experience, our application integrates multiple powerful technologies. On the front end, Pygame provides a robust interface for rendering the game’s visuals, handling user inputs, and managing interactive elements such as character sprites, clues, and dialogue boxes. This ensures smooth gameplay as players explore crime scenes, examine evidence, and interrogate non-player characters (NPC).

Behind the scenes, the system employs Whisper for audio transcription. This advanced speech-to-text engine rapidly converts spoken queries (via microphone) into text, maintaining precise documentation of each question so that no detail is lost. The transcribed text is then passed to Ollama, a framework that handles communication with Gemma2, our large language model. Gemma2 is responsible for generating the intelligent responses players receive as they investigate, combining the game context and player inputs to produce coherent, context-aware replies.

By combining the real-time graphics capabilities of Pygame with the transcription power of Whisper and the generative prowess of Gemma2 (facilitated through Ollama), this solution seamlessly merges interactive storytelling with dynamic, AI-driven dialogue. The result is an efficient, immersive murder mystery game where every clue, interrogation, and revelation unfolds with the support of state-of-the-art technology.

Altogether, these features streamline the detective experience, ensure faster discovery of evidence, and enhance the overall satisfaction of unraveling the manor’s darkest secrets.